BGMove = {}

local this = BGMove

local Speed = 3

local bg1
local bg2

function BackGroundMove() 
    
end

function Update () 

    transform.Translate(Vector3.down * Speed * Time.deltaTime)

    if (transform.position.y<=-11.5)then

       local vec =  transform.position 
       Vector3(0, vec.y + 25);   

    end
end